Q3Radiant Shader Manual

Revision #12

By Paul Jaquays and Brian Hook

(with additional material by John Carmack, Christian Antkow, Kevin Cloud, & Adrian Carmack)

QERadiant.com thanks John Hutton for re-formating this manual into a more web friendly version


Table of Contents

1 Preface: Making Your Own Shaders
2 Introduction 3 General Shader Keywords 4 Q3MAP Specific Shader Keywords 5 Editor specific shader instructions 6 Stage Specific Keywords 7 Notes on Alpha Channels
8 Troubleshooting Shaders
9 Creating New Textures
Appendix A: targetShaderName and targetNewShaderName