The editor maps a texture using the size attributes of the TGA file used for the editor image. When that editor image represents a shader, any texture used in any of the shader stages will be scaled up or down to the dimensions of the editor image. If a 128x128 pixel image is used to represent the shader in the editor, then a 256x256 image used in a later stage will be shrunk to fit. A 64x64 image would be stretched to fit. Be sure to check this on bouncy, acceleration, and power-uppads placed on surfaces other than 256 x 256. Use tcMod scale to change the size of the stretched texture. Rememberthat tcMod scale 0.5 0.5 will double your image, while tcMod scale 2 2will halve it.
textures/liquids/lavahell2//path and name of new texture { qer_editorimagetextures/eerie/lavahell.tga //based on this qer_nocarve //cannot be cut by CSG subtract surfaceparm noimpact //projectiles do not hitit surfaceparm lava //has the game properties of lava surfaceparm nolightmap //environment lighting does not affect q3map_surfacelight 3000 //light is emitted tessSize 256 //relatively large triangles cull disable //no sides are removed deformVertexes wave 100sin 5 5 .5 0.02 fogparms 0.85191420.309723 0.0 128 128 { maptextures/eerie/lavahell.tga //base texture artwork tcMod turb .25 0.2 1 0.02 //texture is subjected to turbulence tcMod scroll 0.1 0.1 //the turbulence is scrolled } }