Terrain Mesh into Terrain Entity
GenSurf outputs its terrain as a func_group entity. If you create a terrain mesh by any other means, you need to group it as a func_group entity. Make certain that all the non-visible surfaces of the func_group brushes are textured with common/caulk. Texture the visible surfaces with common/terrain or common/terrain2. Select the func_group and turn it to detail content (CTRL M) or use the Selection menu. It is possible to map terrain onto something that is not a “terrain” mesh. Keep in mind that textures will be planar projected onto all surfaces in the terrain entity and that brush vertexes will be used to determine where blends start and end. Back - Table of Contents - Boxing in the World
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